Posted 03 September 2009 - 01:00 PM
Now bro I will expain u everything from the begining (When u enter Alchamilla Hospital)Everything u have to do there! Step by step
In the foggy city, Travis will automatically pick up a town map and mark his
destination. Go ahead and make your way straight there; you'll be back outside
to explore more soon enough. However, if you want two HEALTH DRINKS, check the
area with the benches west of the post office and the alley by the blocked
stairs north of the hospital.
In the hospital, take the PUBLIC NOTICE memo and the HOSPITAL MAP. By the
information desk is your first save point, the red triangle on the wall. Every
side room in this hall and the next are locked. In the next hall, a scene
occurs by the elevator. Travis won't leave without answers, so chase the
doctor to the second floor.
In the next room, you'll get your first blast of white noise. A monster called
a Nurse will then attack you. You can either pick up the nearby HAMMER or
pound it with your fists. In any case, the Nurse will most likely grapple with
you. If this happens, mash the X button repeatedly to avoid getting a syringe
in your chest. Generally, Nurses are easy to take down with a few whacks of a
melee weapon. The blows stop them in their tracks and you can continue to wail
on them while they recoil. If you must fight them, it's an easy win. However,
there's always the chance that they'll lunge with their weapons first. You
don't get as many healing items as you do weapons, so choose your fights
wisely. Enter Room 205 when it's dead. Grab the DOCTOR'S DIAGNOSIS memo and
examine the mirror. Attempt to leave and then touch the mirror.
Welcome to the "Otherworld". Grab the SCALPEL from the gurney, the PLASTIC
LUNGS behind you, and the HEALTH DRINK from the cabinet. Turn your flashlight
off and then go out to the hall. A Nurse is walking around, but you should be
safe if your light is off and you walk instead of run. Through the door near
the Nurse's Center, enter Room 202 to get the HURRIED NOTE and the GOLDEN EGG.
A Nurse will be out in the hall now but is nowhere near you. In Room 204,
you'll find a DRIP STAND next to a locked box with the BLOODY NOTE on it. This
will be marked on your map; remember it since we'll be coming back to it. Out
in the hall, you can grab a PORTABLE TV opposite the door. Head downstairs.
There's a HAMMER in the stairwell right next to the second floor door and a
HEALTH DRINK on the top of the stairs. On the first floor is a Nurse, an
ALCOHOL BOTTLE melee weapon, and two locked doors. One of the locked doors
leads to the ladies' restroom. If you examine the golden egg in your
inventory, you'll see it fits the depression here, not to mention it's the only
thing we have that even comes close to a "key". The egg is warm to the touch
and larger than a hen's: it's a phoenix egg. Phoenix birds rise from ashes;
we have a match.
Inside, grab the STUDENT'S MNEMONIC by the sink, and then go to the stalls.
One of the toilets has a loose back to it. Open the cistern for the PLASTIC
LIVER. Why Travis would think these are important enough to carry is beyond
me. Touch the mirror to get transported back to the "real world". Get the
ENERGY DRINK behind you and check out the stalls. Make note of the "Amy, 31"
written on the door and get the STAFF LOUNGE KEY in the next stall over.
The staff lounge is through the door to your right and straight ahead. There's
an ENERGY DRINK on the couch, a TOASTER on the counter underneath the EXAM ROOM
KEY, a STAFF NOTICE to your left, and the cryptic "Lucy, 23" written on the
wall by the door. Go back to the entrance hall to open the exam room. There's
an ALCOHOL BOTTLE to your right. Ignore the operating dummy for now and grab
the PLASTIC STOMACH and PLASTIC INTESTINE from the two sinks. Turn on the
light of the X-ray box to see "Sarah, 19" written. The STAFF MEMO and a
TYPEWRITER are on the nearby desk.
Now, as to that anatomy doll, you might have guessed that all these plastic
organs are supposed to fit in there. You're right, but what good is an anatomy
doll that's missing pieces? If you put all your current pieces in, you'd
notice a hole where the heart should go. Remember the locked box on the second
floor? We need to open that for our heart. Use the mirror in the ladies' room
to backtrack through the Otherworld to Room 204.
====================
The Heart Box Puzzle
====================
Read the Bloody Note to get the jist here. We need the "three beauties"
for the key. Beauties means ladies in this sense, so our three beauties
are Amy, Lucy, and Sarah (the names scattered around the hospital). The
note also says "age before beauty". Each name came with a number. We can
presume that those are the ladies' ages since we've no other clues.
Amy, being 31, is the oldest. After her is Lucy at 23 and then Sarah at
19. All you have to do to unlock the box is input those numbers from
greatest to least. Therefore, the code is 312319. Your prize is the
PLASTIC HEART.
A Nurse will be right outside the door. Prepare to grapple, then either fight
or run. Backtrack to the ladies' room, watching for at least one more Nurse.
Go back to the exam room to confront our dummy again.
=======================
The Anatomy Doll Puzzle
=======================
This doll is pretty accurate, so placing the organs in the dummy in any
order will not work. To figure the order, you need to read the Student's
Mnemonic: "INside, STevie, LIttle HEnry LUrks." The letters highlighted
in red (or capitalized in this walkthrough's case) are the clues for the
order.
IN = intestine
ST = stomach
LI = liver
HE = heart
LU = lungs
Put the intestine at the leftmost (lower) portion of the doll. The
stomach (the pinkish one) goes along the bottom part of the intestine
(from our point of view). The liver (the darker piece) goes above the
stomach. The heart goes in the middle of the right portion of the doll,
and the lungs go on top of that. Eerily enough, the doll's GLASS EYES
open, ready for plucking.
These eyes act as another twisted key of sorts. The only other locked door is
on the first floor of the Otherworld hospital. Backtrack through the ladies'
room mirror and get ready to grapple as you go through the door. Check the
other locked door in this passage to see a message about needing eyes to gaze
into the future, the perfect place to use our new pair.
Two Nurses stalk this new hall. Take out the closer one if you can without
alerting the other down the way. Try to use one of your one-hit weapons by
charging it and tossing it. A PORTABLE TV, HEALTH DRINK, and ENERGY DRINK are
out in the twisted "lobby" that they were guarding. In the exam room, you'll
find another, more realistic version of the anatomy dummy we played with
earlier. (Her eyes are missing. Could that be our fault?) Behind her is a
SCALPEL. Enter the doctor's office only after equipping a melee weapon of your
choice.
===============
Straight-jacket
===============
The first thing this monster is going to do is rush you. You're fighting
in a pretty small space so don't bother running to get distance between
you two, as this thing is pretty fast. Its only real attack is to spit
acid at you. You should drop everything and run if you see it start to
spit up. It can also harm you if it engages you in a grapple. This is
different than the one with the Nurses. The Straight-jacket will jump up
on you and hang on for dear life. Don't button mash. Instead, wait for a
face button to appear on the screen. Hit it and then wait for another.
Missing either one means you take damage.
To fight this monster, stay in its face. If you have a durable melee
weapon equipped, go to town. Odds are high that it will break and you'll
be left with your fists. This is fine. As long as you keep punching, the
monster won't get an attack in edgewise. You can also equip another
weapon as long as you do it through your inventory. If you opt for a one-
hit weapon like the alcohol bottle or the TV, it'll deal greater damage
but be harder to use. Since this monster is so fast and it takes a while
to lug a TV up to attack, you will take more damage than deal. Fighting
with your fists may make the fight longer, but as long as you keep
punching, you can win this without a scratch.
Grab the FUTURE PIECE after the fight and prepare to black out. In the scene
afterwards, we meet Lisa Garland and learn that the girl we tried to save,
Alessa Gillespie, died in the fire. Everything in the hospital is locked up;
that's our cue to leave. The exit is through the door past the ladies' room
and to Travis' right.
Outside, if you check your map, Travis will have marked Cedar Grove Sanitarium
as the next destination. It seems he still wants answers, and Lisa might have
them.